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Interestingly, the second "2P VS" entry shows the unused Hidden Palace icon. There's also a variety of unused songs, all from Sonic & Knuckles, in the sound test.įurthermore, all the graphics here (including the level icons) are recycled from Sonic the Hedgehog 2, and the icons are shown in the Sonic 2 order, such as Emerald Hill's icon for Angel Island and Casino Night's icon for Carnival Night. The Sonic & Knuckles bonus stages are also listed in the level select but none of them can be selected.Īccording to commentary from the Sonic Jam strategy guide, IceCap was meant to follow Flying Battery as Sonic was supposed to break down the door at the end of the latter Zone and use it as a snowboard. Following Launch Base are Mushroom Valley (an early name for Mushroom Hill) and Sandopolis, but neither of those can be selected. The Sonic 3 Zones are in their normal order, but Flying Battery from Sonic & Knuckles is listed between Carnival Night and IceCap. The level select menu shows what the level order was at one point. Additionally, do not enter debug mode at any point where Sonic's sprite rotates (such as while standing on the red-and-white cylinders in Carnival Night Zone) or the game will crash. However, trying to place an object in this death state will freeze the game. If you die, press B to enter placement mode, and then press B at a safe spot to revive yourself. Hold B to progress the game in slow motion.Press A to go back to the level select.Press B again to return to normal gameplay. Character animation viewer: hold C and press B to rapidly cycle through all available animation frames for the current character (pause the game and use frame advance to view individual frames).Press B again to return to normal gameplay.Hold A and press C to move backward one object.Placement mode: Press B to enter placement mode, which allows you to move Sonic anywhere in the level with the D-Pad and place objects from a predefined list (not all objects may be available in a given level).While in debug mode, you have access to the following: You can also hold C and press Start to highlight high-priority background tiles (tiles that overlap Sonic and other sprites). To activate debug mode, select a file/level, hold A and press Start, and keep holding A until the level begins. To find the level select on the title screen, simply press Up to reveal "SOUND TEST" and press Start. This works because the RAM variable that unlocks the level select is preserved when you reset the console ( Sonic 3 was built upon the Sonic 2 source code, and thus shares a number of RAM variables). If you are playing on a real Mega Drive/Genesis console and don't mind risking the long-term health of your console and cartridges, then another method is to load up Sonic 2, unlock its level select (19, 65, 09, 17 in the sound test), swap the cartridge with Sonic 3 without turning the power off, and then press Reset.
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Alternatively, you can unlock the level select by these alternate methods: You only have about 1.3 seconds to enter it, and due to this screen having an absolutely ridiculous number of lag frames, it may not always work you'll hear the ring collection sound if you did it right. To access a level select and debug mode, press Up, Up, Down, Down, Up, Up, Up, Up after the SEGA logo screen fades to black and Sonic begins to move, but before the title screen appears (about 4.31 seconds after boot). 10.1 Unused Competition Mode Title Cards.6 Water Levels in Launch Base Zone Act 1.Originally one big game, Sonic 3 was split into two games due to time constraints and cartridge costs the second half of the story is its direct sequel, Sonic & Knuckles. Sonic the Hedgehog 3 is the third game in the 16-bit Sonic trilogy and the first game with the easily-tricked-by-Eggman redheaded echidna, Knuckles. This game has unused playable characters.